22 Ontario School Library Association carr, n. (2011). The shallows: what the internet is doing to our brains. w.w. norton & company, Inc. fox, e. J. (n.d.). what are variables you can track to get started with Quantified self? Quora [weblog]. retrieved from www.quora.com/what-are-variables-you-can-track- to-get-started-with-Quantified-self McGonigal, J. (2011). reality is broken: why games make us better and how they can change the world. Penguin Books. McGonigal, J. (2012). How might video games be good for us? Big Questions online [web-log]. retrieved from www.bigquestionsonline.com/content/how-might-video- games-be-good-us national reading campaign. (october 17, 2013). reading research Infographic. national reading campaign [weblog]. retrieved from www. nationalreadingcampaign.ca/research/reading-research- infographic …continued from page 23 BE HEALTHY BY READING @ YOUR LIBRARY The national reading campaign (2013) reminds us that "on average, readers have better physical health, empathy, mental health. reading for as little as 6 minutes can reduce stress by 60%, slow heart beat, ease muscle tension, and alter your state of mind" (infographic). keep your students healthy by promoting on-line reading. free e-books are available from sites like The International children's digital Library (en.childrenslibrary. org) and kobo (kids.kobobooks.com). recommend online reading by sharing sites like epic reads (www.epicreads. com/books) and author sites. remember to share sites for games, too, like the Minecraft wiki (minecraft.gamepedia. com/Tutorials/Tips_and_tricks). Reading Saves the World infographic, created by the National Reading Campaign and CBC Books (2013).